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University for the Creative Arts

University for the Creative Arts

BA (Hons) with Professional Practice Year in Games Arts

Full-time 4 Years

Sep 2027

OFFER RESPONSE

10 Days

APPLICATION FEE

27 GBP

Fees Waived Off

BACKLOGS

0 backlogs accepted

POST STUDY WORK

1.5-3 Years

TUITION

18000 GBP
PER YEAR

LIVING/ PER YEAR

15000 GBP
PER YEAR

DURATION

4 Years

INTAKE

Sept 2027
Deadline:01 Aug 2027

COURSE CURRICULUM

In the first year, students begin with Launch Week, which includes interdisciplinary activities like industry guest speaker sessions, study trips, and Design Sprints. The core modules include Introduction to Games Arts 1, where students explore 2D and 3D design fundamentals, keeping a sketchbook and design document. Equality, Diversity, and Inclusion allows students to explore these concepts in relation to creative practice. In Board Game Design, students work in teams to prototype and build a board game, focusing on mechanics, design, and presentation. Opportunity Week offers hands-on activities like Games Jams and study trips to festivals, museums, and studios. In Introduction to Games Arts 2, students refine their traditional and digital art skills. The Client Brief challenges students to work on a real-world project, enhancing collaboration and presentation abilities. Interactive Narratives covers narrative design, focusing on plot, character, and dialogue. The ATOM Activities module provides additional learning opportunities across various disciplines. The PLE Digital Outcome 1 encourages students to document their digital presence and engage with online platforms like blogs and social media.In the second year, students participate in another Launch Week with similar activities. Games Art Workflows builds on Year 1 skills and focuses on professional aspects of game art. The Conscious Practitioner explores global perspectives on creative practice, examining how culture, history, and politics shape artistic work. Games Art Pathway offers in-depth exploration of either Concept Art or 3D Art. The Industry Brief allows students to apply their skills to an industry project, enhancing their communication and presentation skills. Elective modules like Immersive Media, Digital Storytelling, and Motion Capture Technologies allow students to specialize in areas of interest.In the third year, the Final Major Project begins with the Pre-Production stage, where students develop their project proposal, defining the concept, scope, audience, and purpose. The Critical and Conceptual Influences unit involves research and writing that supports the final project. Professional Practice helps students create promotional materials to showcase their strengths and work. The Final Major Project: Production stage involves bringing the project to life, demonstrating skills and knowledge gained throughout the course. This final project serves as the foundation for students' graduate portfolios.

Mode of Study

Full-time

Job Rate

94%

Course Entry Requirements

Review the entry and language criteria.

Choose your language proficiency test

* No IELTS, no TOEFL - this united kingdom college doesn’t require an English test.

Scholarship Details

Details depend on the scholarships and study programs selected

*Based on Academic merit, students can receive scholarships ranging from Up to 4500, depending on their performance and program criteria.

AVG STARTING SALARY

₹47L

for MSc Data Science at University of Edinburgh

PLACEMENT RATE

91%

across top 6 programs

Top recruiting companies

Google

Meta

JP Morgan

Amazon

Microsoft

Stripe

Atlassian

Deloitte

Expected Annual Salary

£30,000 / year

£25K£35K

Total Tuition Fees (4 Years)

£72,000

Total Living Costs

£60,000

Total Investment

£132,000

Years to Payback

4.4 YEARS

We calculate your ROI by dividing your total investment by your expected salary; this shows you exactly when your career starts generating pure profit for you.

Ready to take the next step?

Our counsellors review every application before it goes to the university.

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